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Star Wars The Old Republic Gets Anti Aliasing NVIDIA vs AMD ATi Still Image and Video Comparisons

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Star Wars The Old Republic Gets Anti Aliasing NVIDIA vs AMD ATi Still Image and Video Comparisons I havent played SWTOR in a while and it was great to see when logging in that a patch installed a much-asked for anti-aliasing capability to the game engine (which came out only days after our post poking fun at it, but it was something asked for since Beta). Great job listening to your customers, devs! To turn it on, simply open up the Preferences in SWTOR and under Graphics, its a pulldown menu that allows Off, Low and High settings. The HERO engine was said to not have this capability, so either they injected it, programmed it, or it must be a post-processing filter, similar to Skyrims FXAA (Fast Approximate Anti-Aliasing) and BF3s Post Filtering, where the calculations (the detecting and blurring of the edges) isnt done at the drawing stage but afterward. It works well: Having now a set of good mid-range video cards, one NVIDIA and one AMD/ATi, I thought Id see what the difference was ...